Alternative Attribute Generation (p. 10) [ ] Method One (3d6, assign as desired) (PHB standard) [ ] Method Two [ ] 4d6 drop 1 [ ] 5d6 drop 2 [ ] Method Three (3d6 x 6 for each attribute, keep highest) [ ] Method Four (3d6 in order for 13 characters, choose one character) [ ] Method Five 66 points, distribute as desired [ ] Add d4 [ ] Add d6 [ ] Add d8 [ ] Add d10 [ ] Method Six (Any of the above, but allow spending 2 points from one attribute to raise another by 1) Attribute Modifiers (p. 11) [ ] Standard (PHB) [ ] M1 [ ] M2 [ ] M3 Attributes Expanded (p.12) [ ] God-like attributes New Attributes (p.12) [ ] Beauty Epic Adventures and Extended Class Levels [ ] Levels 13-24 Age and effects on attributes (p. 30) [ ] Minimum Starting Age [ ] Effects of Aging Example Racial Variants (p. 33) [ ] Deep Dwarf [ ] Longleaf Halfling [ ] Orc Starting Spells (p.36) [ ] Starting spells determined randomly by CK Wands and Holy Symbols (p. 41) [ ] Wand instead of arcane spellcasting components [ ] Holy symbol instead of divine spellcasting components Mana and Spellcasting (p. 48) [ ] Mana Points [ ] Spell Slots [ ] Advanced Spell Slots Non-Caster Scroll Failure (p.50) [ ] Effects on failed scroll use check Encumbrance (p. 54) [ ] Use CKG carrying capacities CKG Equipment (p, 59) [ ] Include items from table 3.9 (exclusions... ) Experience for Spells(p.42) [ ] Gain xp the first time you cast a particular spell. Holy Ground (p.43) [ ] Gain special advantages from casting from holy ground. Tertiary Attributes (p. 231) [ ] Method One (12/15/18) [ ] Method Two (10/14/18) [ ] Method Three (12/18/24) Critical Hits (p. 250) [ ] Option 1 [ ] Option 2 [ ] Option 3 [ ] Option 4 [ ] Option 5 [ ] Option 6 [ ] Option 7 SIEGE checks (p. 253) [ ] Nat 20 is Massive Success Combat Maneuvers (p. 256) [ ] Called Shot [ ] Close Supporting Fire [ ] Offensive Focus [ ] Parry [ ] Push [ ] Reach [ ] Receiving Charge [ ] Shield Blow [ ] Shield Wall Ranged Combat (p. 256) [ ] Rate of Fire [ ] Pull Weight Damage Reduction (p. 258) [ ] Basic Armor Reduction [ ] Complex Armor Reduction Surprise (p. 259) [ ] Ambush [ ] Sneak Attack [ ] Sudden Encounter Wounds (p.260) [ ] Wounds as Hit Point Damage [ ] Wound Points [ ] Distributed per example [ ] Other: Secondary Skills (p. 264) [ ] Use secondary skills [ ] Random selection [ ] Free choice [ ] One skill at first level [ ] Two skills at first level Advantages (p.267) [ ] Advantages granted every ___ levels (fill in what levels grant advantages) [ ] Advantages as class ability substitutions Character Death and Fate (p. 275) [ ] Negative Impact and Effects of Limb Loss Hand of the Divine (p. 276) [ ] Fate points (exclusions: ....) [ ] Luck Points + Hero Points